Resident data ends at 4014, program starts at 4014, file ends at 1c928 Starting analysis pass at address 4014 End of analysis pass, low address = 4014, high address = 1a15c [Start of text] S001: "The Lost Spellmaker" S002: " An Interactive Mission Written by Neil James Brown (c) 1997 Entered into the Third Annual IF competition " S003: "960912" S004: "6/2" S005: "a" S006: "You can't go that way." S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "the" S019: "Darkness" S020: "It is pitch dark, and you can't see a thing." S021: "As good-looking as ever." S022: "Nameless item" S023: "your former self" S024: "walks off" S025: "walks into the room" S026: " N = next option" S027: "P = previous" S028: " Q = resume game" S029: "Q = previous menu" S030: "RETURN = select option" S031: "sweet" S032: "sweets" S033: "A small spherical sweet made of icing sugar." S034: "Only the best is good enough for the main room of the Secret Service headquarters. The walls are oak-panelled, and covered with photographs of important-looking people; the floor sparkles so much that you suspect it has been enhanced with the aid of a spell; and the equipment is all top-of-the-range, including the Magic Weaver in the corner. The only exit is to the west." S035: " " S036: "T sits behind his desk, on a seat so large that his feet are left dangling a foot off the ground. He is wearing his famous conical hat with a letter "T" on it, a tradition started many centuries ago and still followed to this day." S037: "You can't say you recognise the people in the photographs - perhaps they were T's predecessors?" S038: "It is the most powerful and advanced Magic Weaver you have ever seen. The Secret Service get all the best equipment first." S039: "It looks like something to do with boring bureaucracy." S040: "It is a conical hat with the letter "T" on it. The history books suggest that the letter was originally "D", but over the years it changed." S041: "the" S042: "They bustle about, not quite used to shopping, but picking up the basics." S043: "This charming little shop is a pretty close approximation of what you imagine Heaven to be. The shelves are crammed full of jars of mints, gobstoppers, chocolate mice and all manner of other delicious things. Behind the main counter you see sherbet dips, jelly babies and exotic toffees. Life doesn't get much better than this. Thurman Street lies out to the east." S044: "Barnie might not be terribly bright but he is quite possibly the nicest person in the village, always eager to please, and thoroughly loyal to his friends." S045: "Although the Reverend means well, he has a tendency to irritate the local population by constantly talking about his cottage and the splendid collection of spells contained within. He is also reknowned for his poor command of the English language (you spent many sleepless nights wondering what on earth a 'lebsian' was) and the way he is always provoking Digga." S046: "the" S047: "hurries off" S048: "hurries along here" S049: "the" S050: "The villagefolk here look as if they don't get out much. They must be weaver geeks, forced to find some other form of entertainment what with the lack of decent new spells, and this argument is just that." S051: "The founder of the community, one Sam Cragone, is faithfully depicted by the stone monument, staring proudly at, erm, a brick wall across the way. The original intention had been for the statue to stand at one end of the village, looking down to the other end, but the architects got it wrong, so here he is now." S052: "Thurman Street runs here from the north and fades away into a dirt trail that leads southwest into a field. Houses are well spaced out at this quiet end of the road - one that stands out is the Reverend's cottage to the southeast, smoke gently trailing from a small chimney pot at the top." S053: "The crowds of shoppers are particularly large in this part of the village, though you see no shops that appeal to you, and one - the Health Store - you find especially repulsive. Thurman Street meets with Rigg Street to the northeast, and runs off to the southwest." S054: "Horrible, horrible place. You don't want anything to do with it." S055: "Just off the village of Sacromys Pemcoangs, which is to the northeast, lies this field, the ownership of which has been disputed for centuries. It is nothing more than a large grass-covered plain, and does not even possess religious or magical significance, but a great deal of hostility arises regarding it nevertheless." S056: "Daisy spends most days chewing cud or sleeping like the lady of leisure she is. She has a very carefree life, no doubt helped by the fact that the entire population of the village are vegans." S057: "plods up here" S058: "plods off" S059: "the" S060: "The Reverend's famous spell collection has apparently grown so large that he has had to store some of the spells here in his living room." S061: "Looks very comfortable." S062: "The fire burns furiously, occasionally snapping and crackling. As you look closer, you realise that it isn't actually burning anything - it must be fuelled by magic." S063: "The cow munches thoughtfully on grass." S064: "Mrs Wisher, the housekeeper, hovers uncomfortably nearby." S065: "Mrs Wisher wears a pinny and is clutching a feather duster as if you have disturbed her in mid-clean." S066: "the" S067: "the" S068: "It is all in a language unreadable by most people, but the title in bold text proclaims it to be a spell of strength." S069: "Thurman Street, from the southwest, and Rigg Street, from the southeast, meet here at the north end of the village, in front of the great library. Stone statues of lions stand guard at either side of the entrance; they are said to have been treated magically to guard the precious books inside from any evil spirits. As long as they guard your true love within, you will be happy." S070: "Magically treated or not, the statues look impressive." S071: "In days of old, Rigg Street would be packed with crowds swarming around the spell markets. Alas, they are no more, the supply of spells having dried up many moons ago, and the road is quiet. Rigg Street meets with Thurman Street to the northwest, and runs down to the southeast. The old village well is along a dirt trail to the northeast." S072: "Alas, they are all closed until the evening. Shame, that." S073: "This is the high-class section of town, where all the rich merchants buy their goods and spend their evenings. The Rouge Rill restaurant is especially noted for its fine cuisine and pricing well out of your league. The only thing open at the moment is the Magic Weaver Showroom to the west, with top-of-the-range weavers in the window reading old spells at lightning speed. Rigg Street goes off to the north." S074: "the" S075: "It is closed at the moment, which is just as well because you could never afford to eat there." S076: "The building may be grand but there is precious little space for books. Only a few hundred have been squeezed onto the shelves, dealing mainly with local history, mechanics of the magic weavers and 'sure-fire' ways of writing working spells (which never are in practise). The exit lies to the south." S077: "Oh, how you long to tell Tilly how you feel. Her silken hair, her delicate nose, that coy manner she adopts when talking to you... But when it comes down to it, why would she like a dumpy, plump girl such as yourself?" S078: "None of the books here could help you with your quest, you fear." S079: "It looks as water should look." S080: "Every possible item you will never have any use for can be found in this shop. In addition, the proprietor seems to have a thing about brooms; there is an extremely large range of them on offer, of all different colours, sizes and materials, hanging from racks on the ceiling. Negotiating your way around the shop is understandably quite difficult. The exit is to the west." S081: "Unlike the others in the village, Edna has reverted to childhood in her old age: her energy, her enthusiasm for little things, the fact that she enjoys the commercial breaks more than the actual plays at the theatre. She is also an avid collector of brooms, which may seem odd, but then why do people collect garden gnomes or stamps?" S082: "Old Edna potters about nearby." S083: "A length of old rope lies among the junk." S084: "Just a tatty length of old rope." S085: "What a huge collection of brooms! Spectacular to see, but not much help on your quest." S086: "For people with plenty of money and good taste, why not buy a Sacromys Pemcoangs-made top-of-the-range Magic Weaver? All the latest high speed models are on sale here, outshining other models by virtue of the electrifying twinkliness they produce when rapidly weaving the spells into magic. Unfortunately, new spells are in short supply, and the weavers are not being pushed to their limits. A doorway to the east leads out to Rigg Street." S087: "The salesman is clearly a smooth operator in his expensive silken tunic and pointed shoes with the fashionable curl at the tip. His constant smile actually looks genuine, as if he is happy with his lot." S088: "the" S089: "All so very wonderful. All so very out of your price range." S090: "From here, a circular shaft leads up to the top of the well, with bright daylight pouring down. A ghost image of the 'water surface' illusion can be seen partway up the shaft; it was only meant to be convincing when looked down upon. A gloomy passageway leads south." S091: "From here, the illusion can only be made out by a kind of heat-shimmer effect, making the view of the rest of the shaft and the top of the well blur and contort." S092: "The rope hanging from the shaft of the well, is tied to the basket." S093: "This large dome-shaped area carved out of the rock appears to be some sort of half-way storage point. Passageways run off to the north and east, with nothing of particular interest here in the middle... with the possible exception of Drew Tungshinach, chained to a wall." S094: "You have a feeling that the passageway would lead far out of your way. You decide against going that way." S095: "Drew looks exhausted, his spirit broken. He barely has the strength to look at you." S096: "Poor old Drew. What torments, what indignities has he suffered down here? His lips are cracked; a purple bruise stains his left cheek." S097: "the" S098: "Incredibly, a green spherical blur hangs in mid-air almost expectantly." S099: "It is mainly transparent, and looks almost like the blur you get in your eyes when you stare at a strong light for too long. The difference with this is that it is set, and doesn't follow the movement of your eyes." S100: "A strong length of rope." S101: "the" S102: "A fairly large and strong wicker basket." S103: "Tilly, the most gorgeous librarian in the world, stands attentively at your side." S104: "Tilly stands proudly by your side." S105: "the" S106: "A reasonably tall young man with a slight stoop and heavy eyebrows." S107: "The author stands behind T's desk, looking a little awkward." S108: "You are Mattie, an agent of the secret service and member of the dwarf village Sacromys Pemcoangs. The village relies heavily on magic, which is formed by feeding spells into 'magic weaver' devices. While there are plenty of good magic weavers around, new spells are in short supply, and the villagers are getting restless. Your task is to hunt down the last great spellmaker to disappear - one Drew Tungshinach. He couldn't have just walked off without someone noticing, so what's happened to him? " S109: "Many thanks to the following people: Beta testers: Michael Alexander Cumings-Steen, Howard Liu, Douglas McNeil, Stephen Robert Norris, Leisa ReFalo, Christine Simoes Tilden and Nate Schwartzman. Inform development system and Menus library extension file: Graham Nelson Competition organisation: G. Kevin Wilson "Follower" library extension file: Gareth Rees and Andrew Clover. Drama: MH, CD Agony Uncle: Rob " S110: "See if T can help you with your problem. He knows a fair bit about the village and the folk living in it, and can help you out if you make a mistake that you can't rectify yourself. Type HINTS to summon the magic door, and then open and enter it to return to HQ. If T cannot help you, then you may wish (for the purposes of judging the competition) to take a peek at the walkthrough solution, which can be accessed by typing the command WALKTHROUGH. " S111: "...which means that you do not have to pay for it! It also means that you are not allowed to charge more than a nominal fee for distribution. "The Lost Spellmaker" is copyright (c) Neil James Brown (neil@highmount.demon.co.uk). There is no warranty supplied with this game. All characters, places and events are fictional - similarities with real life are coincidental. " S112: "...leading Daisy to the sweet shop or the library?" S113: "......or the Secret Service HQ?" S114: "...leading Silk to HQ?" S115: "...asking T about T?" S116: "...asking Mrs Wisher about the tea while you are holding it?" S117: "...attacking Daisy the cow?" S118: "...examining or entering the Health Shop?" S119: "...making the hints door appear next to the various characters?" S120: "...entering the strength magic?" S121: "...tying up Silk with the rope?" S122: "...the magic word XYZZY?" S123: "...sprinkling grated cheese over chips? (It's really nice :-)" S124: "This game is guarded by a special spell which crashes the hard drives of anyone using a disassembler on it. Oops, too late! Still, you didn't really want all that data anyway, did you?" S125: "write to" S126: "read" S127: "recreate" S128: "destroy" S129: "copy" S130: "copy" S131: "send message" S132: "increment" S133: "apply 'ofclass' for" S134: ""name"" S135: ""create"" S136: ""recreate"" S137: ""destroy"" S138: ""remaining"" S139: ""copy"" S140: ""call"" S141: ""print"" S142: ""print_to_array"" S143: ""before"" S144: ""after"" S145: ""life"" S146: ""n_to/door_to"" S147: ""s_to/when_closed/when_off"" S148: ""e_to/with_key"" S149: ""w_to/door_dir"" S150: ""ne_to/react_before"" S151: ""se_to/add_to_scope"" S152: ""nw_to/react_after"" S153: ""sw_to/list_together"" S154: ""u_to/invent"" S155: ""d_to/plural"" S156: ""in_to/grammar"" S157: ""out_to/orders"" S158: ""initial/when_open/when_on"" S159: ""description"" S160: ""describe"" S161: ""article"" S162: ""cant_go"" S163: ""found_in"" S164: ""time_left"" S165: ""number"" S166: ""time_out/daemon"" S167: ""each_turn"" S168: ""capacity"" S169: ""short_name"" S170: ""parse_name"" S171: ""follow_action"" S172: ""follow_object"" S173: ""npc_open"" S174: ""after_action"" S175: ""before_action"" S176: ""walkoff"" S177: ""walkon"" S178: ""move_type"" S179: ""npc_dirs"" S180: ""npc_stage"" S181: ""prepath_name"" S182: ""npc_blocked"" S183: ""prepath_size"" S184: ""npc_arrived"" S185: ""npc_target"" S186: ""npc_ifblocked"" S187: ""npc_backtrack"" S188: ""emblazon"" S189: ""select"" S190: ""tied_one"" S191: ""tied_two"" S192: ""ropedesc"" S193: ""greeting"" S194: ""react_to_silk"" S195: ""NoticePlayer"" S196: ""speechposition"" S197: ""heorshe"" S198: ""capheorshe"" S199: ""himorher"" S200: ""tea_type"" S201: ""wisher_stop"" S202: ""make_tea"" S203: ""tea_inside"" S204: ""position"" S205: ""tied_to"" S206: ""namegiven"" S207: ""where_is_player"" [End of text] [End of file]